Thursday, December 17, 2009

Guys, this is Head. Head, this is Guys.


The following is actually a back log of my somewhat slow progress over the last 2 weeks.

WEEK 1



Been going on and off with this half-of-a-head during the past week. The model being featured here is actually the second attempt at modeling a human character of my own design after I have fudged up the first attempt.



Pictured here: the 3 iterations of the 2nd attempt, the first being the one on the far left.

It is sometimes a good idea to keep previous iterations of the models since if I *do* screw up there will be something I can fall back to.



Pictured here: 2 iterations of the first attempt at the far left, the 3 iterations of 2nd attempt at the right.
Not pictured here: the 3 iterations that led to the point that prompted me to start all over again.

And here's a valuable lesson boys and girls: NEVER start modeling without a reference picture of some kind.

WEEK 2



Nothing much this week except that I spent the last couple of hours improving the mesh, finishing up the head and investigating ways to decrease the amount of polygons.

Polygon count on the final version of the head stands at about 230+ polys post-lobotomy (far right), 240+ with the head intact (middle).

Now... looking at this, since I am trying to make this as low poly as possible I might have to get rid of some of the edge loops on the neck; *shrugs* I might do that after I've finished the rest of the model since I still need sufficient details on the model once I get to the Ambient Occlusion stage.

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